---莉莉大招
---@class SkillEffect172100:BaseSkillEffect
SkillEffect172100 = ClientFight.CreateClass("SkillEffect172100",ClientFight.BaseSkillEffect)
local t = SkillEffect172100
---@param skill FightUsingSkill
---@param target Fighter
---@param result FightResult
function t:killAfter(skill,target,result)
    local skillTarget = skill.target
    if (not skillTarget:isDie()) then
        return;
    end

    local buffId = skill.skill.skillBean.f_SkillScriptParameter[1]
    BuffManager.addBuff(skill.fight, skill, skill.fighter, skill.fighter, false, buffId, 1, skill.parameters);
end
t.New()